Section 5
More buttons.
I drilled some holes and fitted more buttons to finish off the control panel and front.
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| I needed an escape button, one and two player start buttons, a pause and a turbo button. Here they are at the back of the panel. | Here is the underneath of the control panel. It looks a tad messy when you pull the keyboard out and it has wires all over it. |
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All it needs at this stage is a coat of paint, a marquee and the glass screen cover. Oh, and some retro artwork on the sides. It really looks the part now. |
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| I put a couple of brass hooks in the beams to hang the unsightly wires on. It did the trick. | |||
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| In case the unit gets hot, I fitted a fan in the roof that blows air out... | ...and one in the back at the bottom that sucks air in. |
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Here is a labelled photo showing where all the keys are and what they do. The player one and two buttons have a nice little graphic on each one, I like this touch. The player controls need no explaining. Along the back, the escape button exits the game you are playing and returns you to AdvanceMenu (the software for selecting and playing the games). The enter button was originally to start the games, but I later found that player one start does this too, so I made enter into a pause button; something I forgot to include on my original plans. The turbo button is linked to the F10 key, this speeds up the games so you can skip boring bits like self test screens. There's a power button just the same as the power button on the front of a PC, also the reset is the same. The O and K buttons are for when a game says "This game may not display correctly - Type OK to continue. Some of them do that you see, I didn't want to have to pull the keyboard out to do this. Finally, when you insert a coin, the mechanism "presses" button 5 for you and gives you a credit. |